AI Insights · Timothy · July 2023
Top 5 City Building Games on Android in Mexico, Q2 2023
Discover the performance of the top 5 city building games on Android in Mexico during Q2 2023, including weekly downloads, revenue, and active user trends.
In Q2 2023, the top 5 city building games on Android in Mexico showcased varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each game fared during this period, with data provided by Sensor Tower.
The Simpsons™: Tapped Out from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at approximately $1.8K in mid-April before declining to around $726 by the end of June. Weekly downloads showed a downward trend, starting at around 8.7K in late March and dropping to 7.1K by the end of June. Active users also saw a decline from 74.2K to about 69.3K over the quarter.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw modest revenue, with occasional peaks reaching up to $9 in mid-April. Downloads varied significantly, peaking at 15.4K in late April before stabilizing around 2.9K by the end of June. Active users mirrored this trend, peaking at 24.8K in late April and dropping to approximately 5.7K by the end of the quarter.
SimCity BuildIt, another title from ELECTRONIC ARTS, showed strong revenue growth, reaching almost $3K by the end of June. Downloads spiked dramatically to 11.9K in early June and then settled at around 6.6K by the end of the month. Active users also saw notable growth, peaking at 55.8K in early June before slightly declining to 42.9K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum Ltd had relatively stable revenue, with weekly earnings hovering around $100. Downloads peaked at 8.8K in early April before leveling off to about 5.4K by the end of June. Active users increased from 4.3K in late March to 5.7K by the end of June, showing steady engagement.
Global City: Building Games by MY.GAMES B.V. experienced consistent revenue, peaking at $327 in late May. Downloads showed a steady rise, starting at 1.1K in late March and reaching 2.6K by the end of June. Active users also increased from 1.8K to 3K over the quarter, indicating growing interest in the game.
For more detailed insights and data, visit Sensor Tower.